Epic action RPG gameplay: engage in visceral real-time combat, explore a robust loot and skill system, and battle towering bosses.
Owner of guild: heroes of the lost ages II
Three dynamic classes: discover powerful new skills as a knight, archer, or wizard. Switch between classes at any time!
Team up with friends for 3-player co-op and defeat the forces of darkness together!
Endless content: never run out of enemies to slay with hundreds of maps and difficulties available. Compete against players from around the world on new event maps added weekly!
Assassin's Creed IV: Black Flag is an open-world action-adventure game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360,PlayStation 3, and Wii U on October 29, 2013, for the PlayStation 4 (as a launch title) on November 15, 2013, for the PC on November 19, 2013, and for the Xbox One(also as a launch title) on November 22, 2013.
The sixth main installment of the Assassin's Creed series (and the sequel to Assassin's Creed III), players control an unknown Abstergo employee (in the year 2013, one year after the events of the previous game) who must sift through the memories of Edward Kenway(a notorious and reckless early-18th century privateer-turned-Assassin and the grandfather of Connor Kenway) after the genetic memory of Assassin Desmond Miles was uploaded into the Abstergo servers.
These memories (inside the Animus) take place in the year 1715 throughout theCaribbean and the southern coast of Florida. Edward, as an experienced pirate, travels through the dangerous Caribbean Sea in a major open-world naval experience (includingengaging passing ships, surviving tropical storms, fishing/whaling, and exploring distant islands). Other pirates in the game are based on real, realistic pirates (rather than the comedic tropes associated with the era), featuring the famous Blackbeard. Other pirates named include Charles Vane, Calico Jack, Anne Bonny, Ben Hornigold, and a different take on the now-famous Jack Sparrow. A focus upon real-world occurrences, just as in previous games, will be a primary motivation for the narrative - including Bartholomew Roberts' assault on 42 Portuguese ships, the marooning of Charles Vane, and the Spanish Armada shipwreck.
Development began in the summer of 2011 by an entirely new team, as the game was being penned by the scriptwriter of Assassin's Creed: Revelations.
The game shipped on both current and next gen consoles, with PS3 and PS4 versions including "60 minutes of exclusive gameplay" featuring Aveline de Grandpre fromAssassin's Creed III: Liberation. Despite these claims of exclusivity, this content is also available on PC.
Gameplay
Ship-boarding gameplay
The World
The game is an open-world naval experience with seamless boarding, tropical storms, harpooning (for whales), and underwater gameplay (exploring shipwrecks - with enemies including sharks). Approximately 40% of the game occurs across the sea, as the other 60% remains on land - with "50 unique locations" including fisherman villages, jungles, temples, plantations, forts, complete islands, and Mayan ruins. Each of the areas have different gameplay focuses. For example, the Mayan ruins are based around puzzle solving and platforming, while the Coconut Islands are inhabited by enemies to fight.
The three largest cities, however, are Naussau (the pirate haven), Kingston (a lively, dangerous town), and Havana (the capital of Cuba). The team that worked on Far Cry 3's open world design pitched in to add to the random elements and overall design of the Caribbean world. Added randomness includes storms and rain, which simple make things wet on land but add dangerous rogue waves and lack of visibility on sea.
In major ports and on minor islands, Kenway can collect treasure chests (some of which include plans for upgrades for his ship), animus fragments ( 200 glowing Macguffins of the past), sea chanties (songs for his crew to sing aboard the Jackdaw), and secret letters revealing the backstory of a mysterious character.
While sailing, randomly generated supplies and shipwrecked crewmen can be collected.
Fighting on land
With the addition of free aiming, Kenway can carry up to four guns and use them in one go. Cutlasses, swords, axes, rifles, and pistols are available. Using the d-pad, players select Kenway's primary weapons (swords, hands, or hidden blades) and his secondary weapons (pistols, smoke bombs, rope darts, sleeping darts, or berzerk darts) for use in battle. The same parry-into-combo system from previous games returns, with a successful parry and kill leading into the ability to chain kills quickly. In addition, quickly hitting the secondary button with pistols equipped will fire off a volley of up to four chained shots, potentially killing four enemies in a few seconds.
Kenway executes an island guard
Kenway now regains health only over time when out of battle, leaving behind the health regenerating potions of previous games. This means that the player must decide whether to run or fight it out when low on health.
Assassination techniques of air, ground, double, and running assassinations make their return. Added here is the ability to tag enemies using Eagle Vision. If the player looks at enemies for a few seconds in this vision mode, a dot will appear over their heads and, upon returning to regular vision, that enemy will be highlighted. Highlighted enemies appear through walls, making awareness of their status and tracking them (especially during eavesdropping missions) far easier.
Fighting on sea
Kenway's greatest ally is his ship, The Jackdaw. Acquired during the story, the ship grows with the player's input. Salvaging supplies from warehouses or the open sea can give the player materials to upgrade the ship, but in order to truly improve her, the player must fight, incapacitate, and board other ships. Doing so will net the greatest amount of money, crew, ammunition, and upgrade materials in the form of cloth, wood, or metal. Using a spyglass reveals what each ship is carrying, its level (strength vs. the player's strength), and its type (gunboat, schooner, brig, frigate, or man o' war).
During a fort battle, smaller ships often attack as well
Revising the system from Assassin's Creed III, AC IV places each type of ship-board weapon at a different location on the ship. When the player looks forward, they can fire the chain shot, which takes down enemy sails and makes them less maneuverable. Looking to either side brings up the aiming arc of the broadside cannons, the general damage weapon. Simply hitting the fire button from the side view will fire heavy shot, a flaming, short range attack that does massive damage. The back view will fire exploding barrels behind the player. Additionally, when acquired mortars can be fired at any time, with their button generating an aiming circle that can be moved side to side and forward and backward.
Successful destruction of an enemy ship results in explosions and burning sails, but it also gives the player the ability to board the ship. Choosing to board puts the player in control of Kenway with escalating requirements for success based on the power of the ship. While schooners simple require five dead crewmen, man o' wars require 20 dead, a destroyed flag, or killed officers or gunmen, or destroyed powder stores.
Upon successful boarding, the player can choose to repair their own ship by destroying this one, lower their sea-based wanted level by converting the ship, or send the ship to the second-screen and general mini-game Kenway's Fleet.
To take down forts that reveal sections of islands on the map and make areas less dangerous, the player must attack the stationary target while it fires cannon, heavy shot, and mortars at the Jackdaw.
Present Day Abstergo Entertainment
The player takes on the role of an Abstergo Industries employee in October 2013, rather than that of Desmond Miles, who is dead. These sections play out in first-person, with a tablet acting as a map and database access. Later, the player is giving the ability to hack into employee a security computers.
The banality of evil is so meta
Hacking consists of three variants. One is a spherical puzzle where the player needs to direct the cursor onto a green line. The second is a frogger-like grid where the player's cursor must cross multiple moving lines, some of them red and deadly, to get to the other side. The final is a mathematical graph where the player is given a final number to reach and multiple single numbers to multiply together. Some later terminals require multiple mini-games to break into. Successful hacking reveals recordings of Desmond, subject zero, and emails, books, and movies from Abstergo marketing and development.
Players can also explore the offices, finding collectible sticky notes from a deranged person, listening to employee banter, and accessing secure areas.
Multiplayer
As in previous games, multiplayer centers around templar avatars, some of whom Kenway kills in the single player.
The multiplayer side of Assassin's Creed 4 features six different competitive game modes, a 4 player co-op mode, and introduces Gamelab, a way to create custom matches:
Free-For-All modes
Deathmatch - The player is given an assassination contract of another player. This mode is played on smaller maps, where the compass and lookalikes are both turned off.
Wanted - Much like Deathmatch except you are working within a full map, lookalikes are turned on and you have a compass to help you find your mark.
Assassinate - In this mode, no contracts are given, instead players have to discern who other real players are based on their behavior, and assassinate them.
Team Modes
Manhunt - This mode is split into two rounds. In one round one team are the hunters and the other team is the prey. In the second round, the roles are reversed.
Artifact Assault - This mode is essentially Capture The Flag. Players are not allowed to assassinate while in enemy territory.
Domination - This mode is a version of Conquest, where teams must capture and hold specific points on the map.
Wolfpack - This co-op mode tasks players to work together to take down NPCs within a time limit. Synchronized assassinations aren’t necessary, but if players don’t time kills properly, other targets will flee, wasting precious time as you hunt them down to finish the job.
Gamelab
Gamelab gives the player the opportunity to build their own custom multiplayer modes by tweaking over 200 different parameters, such as scoring, ability sets, time limits, weapons, etc. The best community-made modes will grow as they gain followers, and Ubisoft will promote the most popular ones into the public playlist.
PC System Requirements
Minimum
OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
Memory: 2 GB RAM
Graphics: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)
Hard Drive: 30 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Additional Notes: Windows-Compatible keyboard and mouse required, controller optional.
Recommended
OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
Processor: Intel Core i5 2400S @ 2.5 GHz or better or AMD Phenom II x4 940 @ 3.0 GHz
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better
Hard Drive: 30 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Additional Notes: Supported video cards at the time of release: Nvidia GeForce GTX 260 or better and GeForce GTX 400, GTX 500, GTX 600 and GTX 700 series. AMD Radeon HD4870 or better and Radeon HD5000, HD6000 and HD7000 series. Note: Latest GeForce drivers tested: 327.23 for all series. Latest Radeon drivers tested: 13.1 for Radeon HD4000, 13.4 for Radeon HD5000, HD6000 and HD7000 series on Vista and 13.9 for Radeon HD5000, HD6000 and HD7000 series on Win7 and Win8. Laptop versions of these cards may work but are NOT officially supported.
Fully released on November 18th, 2011, Minecraft is a game based around mining various kinds of minerals out of the ground and then building things using those minerals. The game is played from a first-person perspective with the ability to toggle to third-person. The game was originally developed by Markus "Notch" Persson and his development studio, Mojang AB, and is now under the direction of Jens "Jeb" Bergensten. Music and sound design is provided by Daniel "C418" Rosenfeld.
Since the Alpha stage of development, Minecraft has received much attention and critical acclaim. It officially broke the two-million sales mark on April 23, 2011, while still in Beta. As of April 27, 2012, more than twenty-seven million accounts have been registered, and the game has sold nearly eight million copies.
Development
Minecraft Classic
"Creative"
Notch began development of a "cave game" on May 10, 2009. Over the next week he designed a very basic engine, using his own physics, lighting, and fluid dynamics. Worlds were automatically generated on first spawn from May 16 on. On May 17, the game entered distributed from Minecraft.net with free and premium accounts allowing premium users to save levels and spawn points on a server supported by Notch. Multiplayer support was added on June 8, and support for customized skins was added on June 14. The Classic version now available for free on the Minecraft website is version 0.0.23a_01, released on July 12.
Survival Test
August 4th saw the introduction of "Survival Mode" as a new style of play. The player spawned with no items and had an inventory with limited space; blocks could be broken to yield items to build with. Hostile "mobs" (mobiles) such as skeletons, zombies and spiders spawned in the dark and attacked the player. Rain was also added as the first kind of variable weather. The addition of TNT made it possible for the player to put up slightly more of a defense. Minecraft took its last steps of initial development with the addition of a dynamic lighting engine on December 22.
Early Development
Indev
The Indev (In Development) stage of Minecraft's life brought it closest to the game it is currently, adding an inventory, crafting, specialized tools, torches, smelting, and enhanced A.I. Indev levels could be generated to different themes, such as general weather conditions or even levels resembling heaven and hell. Players were spawned in a rectangular house stocked with the supplies they needed to thrive in the Minecraft world. Indev also saw the addition of farming to Minecraft, which gave players and alternative early in the game to restore health.
Infdev
Notch's purpose for Infdev (Infinite Development) was to create a viable procedural generation system from Minecraft. The system was first tested on February 27, 2010, and went through numerous changes until the advent of Alpha in late June of 2010. Though Infdev was comprised primarily of improvements to physics and appearance, there were also numerous content additions including signs, doors, ladders, mine carts, and mob drops.
Minecraft Alpha
Though technically on the same development cycle as Indev and Infdev, Notch gave the game the "Alpha" suffix to indicate that the game was now moving at full speed toward release. The vast majority of Minecraft's content additions took place during Alpha, often through "Seecret Friday" updates where Notch intentionally neglected to provide the players with changelists so they could find the additions themselves. The addition of redstone and device automation marked a significant milestone in players' ability to customize structures and streamline simple actions such as opening doors. The game was also provided with a logic engine allowing players to build computers and other complex devices. Mob A.I. received yet another upgrade in order to prevent pathing into lava or off cliffs. The first visible biomes began to generate into new worlds, with snowfall in cold places and cacti in deserts. The number of placeable blocks now exceeded fifty.
Perhaps one of the biggest milestones in Minecraft's development, Survival Multiplayer (SMP), was patched in on August 4, 2010. In preparation for a massive update, Minecraft received mostly insignificant tweaks and bug fixes for about the next month and a half. On October 4th, the Minecraft Halloween update was announced promising new blocks, new mobs, fishing, and a brand-new biome generator. Most importantly, though, the Halloween update added the Nether to the game; a hellish realm flooded with lava and filled with enemy mobs. The update was applied on October 30th and remains one of the most significant updates in the game's history. The Halloween update also caused a massive number of bugs leading Notch to use the next few months as bug fix time. Most actual updates occurring during this time were esoteric or involved minor game mechanics which did not noticeably alter gameplay.
Minecraft Beta
Minecraft entered Beta on December 20th, 2010. The Beta development period had a wealth of content additions as well as the tweaking of gameplay balance. As Mojang grew, each subsequent major update had a longer and longer changelist. The Beta stage -- especially from 1.5 on -- saw massive improvements to gameplay in mob A.I., inventory management and environment generation. The game's code was overhauled to allow for an improved block I.D. assignment system and a statistics tracker which allowed the insertion of achievements. Update 1.6's changelist contains more than 100 bug fixes in preparation for the next massive update drop.
The Adventure Update
Announced on June 10, 2011, and implemented on September 14th with Beta 1.8, the Adventure Update was designed to make Minecraft feel much more like an RPG by adding hunger, experience and a multitude of new mobs, blocks, biomes and random structures. The combat system received a massive face-lift as well, allowing players to sprint and adding a drawback system for bows. Critical hits could be performed by jumping and hitting a mob on the way down, and mobs could be knocked back a long distance by sprinting and hitting them. The adventure update also added Creative Mode to compensate players who wanted only to build and not be bothered by the hunger system.
The Sound Update
The majority of the work for the so-called "Sound Update" was done by "C418." The patch did not alter gameplay whatsoever, and was silently applied on November 13th. It provided new sounds for chests, doors, fence gates, trapdoors, fishing rods and explosions; as well as a slew of new mob sounds and different injury sounds for the player which were controversial due to the attachment players felt to Steve's signature "ooh" each time he was hurt.
Full release
On his blog, Notch announced that Minecraft's "Full" release date was nigh. Leaving beta, the plan was for Minecraft to reach "Release" on 11/11/11. Though due to scheduling conflicts with Minecon the date was moved one week to 11/18/11. Notch stated that the chances are that the game will be very close to what it is now and that this date is merely a goal for the studio.
When the game was in the Beta stage, it allowed users to pre-order the full version of the game for 75 percent of the price as a special sale.
The game is also able to be "gifted." As of December 12, 2010, there are gift codes available for purchase for the same price as retail. Also, these gift codes can be purchased in packs of 1-10.
A demo version of Minecraft was released on April 19th that allows access to the full game for 90 minutes, after which the game must be purchased to continue.
A version of the game was announced for the Xbox 360 at E3 2011. The Xbox 360 version was released on May 9th, as part of the Arcade NEXT promotion. Kinect support was announced but was never implemented.
Minecraft was officially released live on stage at Minecon in Las Vegas with Notch pulling the lever to signify its transition into a retail product.
A retail Xbox 360 version arrived on June 4th in the United States. This discount-priced physical release includes all the features and content found in the current XBLA version. With an Internet connection, the disc version will also receive "all the same content and feature updates as the digital version ongoing."
In 2013, it was announced that Minecraft was to be targeting releases for the Xbox One, Playstation 3, Playstation Vita, and Playstation 4 which were all released in 2014.
Xbox Live Refunds
XBLA players can use split-screen, but only on HD displays
The Xbox Live Arcade iteration of the title features split-screen multiplayer, but requires a high-definition television. As this was understated in the title's original synopsis, Microsoft has added the text "To experience split-screen functionality a high-definition television is required.", alongside offering refunds to those who have complained via customer support.
Furthermore, Microsoft issued this statement.
"We updated our pre-sale notification to inform customers that an HD screen is required for the split-screen multiplayer feature on Minecraft: Xbox 360 Edition. If a player does not have an HD screen and purchased this game prior to the notification update, they are eligible for a full refund through customer support."
Gameplay Basics
Starting Out
When creating a new game in Minecraft, a world is generated and the player is spawned at a random spot. That spot is the player's spawn point and will remain his fixed spawn point until the player rests in a bed. From that point on the bed becomes his new spawn point. The world continues to generate around the player in all directions for a while, and as the player move around the world more of the world will be generated. The world is stored in 16x16 squares of blocks, called chunks. The world is created of same-sized blocks. The most common of these are dirt, sand and stone. Everything in Minecraft revolves around obtaining these blocks, placing them in the world, and crafting them into useful items.
To collect blocks, the player holds left-click on a block and cracks will appear in the block. If they continue to hold left-click until the cracks fill the block, the block will shatter dropping a miniature version of itself (or a particular material depending on the block type). The time it takes to collect a block depends on the block you are collecting and the tool (if any) that you are using. Most mineral-based blocks will require the proper tool to be harvested (stone will not yield cobblestone unless mined with a pick, snow tiles will not yield snowballs unless harvested with a shovel, etc.). Once collected, initial blocks will be placed into the player's hotbar (from left to right), with spillover collecting into the rest of the player's inventory. To place a block, equip it in the hotbar (with either the mouse wheel or corresponding number key) and right-click on another block. [NOTE: Some blocks when collected will yield an item instead of a block (such as diamond or coal) this item cannot be placed and right-click will do nothing.] Take care when using tools as using the incorrect tool on a specific block type will waste two uses of the tool instead of just one (for instance, using a pickaxe on a tree).
Collecting blocks is only the first part of playing Minecraft; more importantly is crafting. In the inventory screen (Default hotkey: E) there is a 2x2 square grid used for crafting. To craft an item, the player must place the correct ingredients in the correct shape in the square. Some items can be created with very simple diagrams (i.e. a single block of wood will create four wooden planks), while others can be very complicated. One very important early game craft is to create a workbench (which allows players to craft in a 3x3 square allowing them to create more advanced items). A workbench is created with four planks; one placed in each spot of the 2x2 grid.
Once players have crafted a workbench, the next step is crafting tools like shovels and axes. These allow for players to gather blocks quicker and collect more advanced blocks. After a player makes tools the rest of the game is up to them. Players can go mining for rare ore, build elaborate structures and much more.
Why craft all of these items? The main point of beta mode is survival, and that's a problem because of monsters. Monsters spawn during the night or anywhere that it is dark. Players have to create shelters to prevent monsters from getting in, lighting to keep monsters from spawning, and of course weapons to defend against monsters. The bulk of Minecraft's gameplay is spent finding ways to improve monster killing/protection.
Weather
As of update 1.5, Minecraft has weather in the form of rain, snow and thunderstorms. Rain will occur, if rarely, in all biomes except desert, tundra and taiga, and snow will fall only in the tundra and taiga biomes. Instances of each weather effect will last approximately 15 minutes, and during them both thunderstorms may occur. During thunderstorms the world becomes darker, dark enough that enemy mobs may spawn and lightning strikes setting fire to the block it hits. Snow fall will cover most blocks in snow and cause water to freeze and become blocks of ice.
Stats and Achievements
Stats and achievements were added to the game in version 1.5. The stats are not retroactive, so they only track what players have done since the update. Stats track information like the distance traveled, the number of each kind of block the player has mined and placed, amount of time player, the number of times the player has jumped, and other such things.
Blocks
The following is a complete list of the blocks present in Minecraft as of version 1.2.5. They are listed by their data values as used in the game's code. Items marked with an asterisk cannot be obtained without the use of a memory editor. Certain blocks with identical functions are identified with the same code with an extra digit appended to indicate a different appearance.
ID
Block Name
Block Description
Appearance
0*
Air
Air is spontaneously generated in any area which is not currently holding a block. It has no effect on the player.
1
Stone
Stone is the most abundant block in Minecraft, making up the majority of its cave systems and rock formations. It cannot be obtained without the use of a pickaxe, and drops cobblestone when mined successfully.
2
Grass
Grows on top of dirt when enough light is present. Hoeing grass has a chance to produce grass seeds, which can be planted to grow wheat.
3
Dirt
Dirt covers most of the surface of the world in Minecraft. It has little use beyond being a makeshift building material, though it can be hoed to produce farmland (see block ID 60).
4
Cobblestone
Produced automatically when stone is mined, or when lava runs over water. Its properties are otherwise identical to that of stone.
5-0
Oak Planks
All planks are crafted from logs of their respective wood type. Planks make a good (albeit flammable) building material, and can be used in a multitude of crafting recipes.
5-1
Spruce Planks
See above.
5-2
Birch Planks
See above.
5-3
Jungle Planks
See above.
6-0
Oak Sapling
Tree saplings drop from decayed leaves on tree which have been cut down. They can be used to plant new trees.
6-1
Spruce Sapling
See above.
6-2
Birch Sapling
See above.
6-3
Jungle Sapling
See above.
7*
Bedrock
Bedrock is unbreakable. It inhabits only the bottom of the world and is used to keep players from falling into the Void.
8*
Water
Slows movement. It can be traversed more quickly in boats. The player can only survive for a finite amount of time underwater before he begins to asphyxiate.
9*
Water Source
Generates water.
10*
Lava
Self-explanatory.
11*
Lava Source
Generates lava.
12
Sand
Sand is found in deserts. It is the only block which permits the planting of cacti. It is also one of only two solid blocks that obey physics.
13
Gravel
Gravel is the only solid block other than sand that obeys physics. It occasionally yields flint as a drop instead of gravel.
14
Gold Ore
Gold ore can be mined using a pickaxe and smelted to produce gold ingots. Its characteristics are otherwise identical to those of stone.
15
Iron Ore
Iron ore can be mined using a pickaxe and smelted to produce iron ingots. Its characteristics are otherwise identical to those of stone.
16
Coal Ore
Coal ore can be mined with a pickaxe to produce coal. Its characteristics are otherwise identical to those of stone.
17-0
Oak Log
All wood logs form the base of trees. When all of a tree's log blocks are harvested, the leaves decay. Logs can be smelted into charcoal.
17-1
Spruce Log
See above.
17-2
Birch Log
See above.
17-3
Jungle Log
See above.
18-0
Oak Leaves
Leaves are generated automatically when a new tree grows. They have a small chance to drop saplings when they decay or are harvested, and can be obtained in their grown form using shears.
18-1
Spruce Leaves
See above.
18-2
Birch Leaves
See above.
18-3
Jungle Leaves
See above.
19
Sponge
Originally added due to a problem with water generation. This block no longer has any practical use.
20
Glass
Is transparent, allowing the player to make windows and skylights. Windows are now able to use panes (see block ID 102) instead.
21
Lapis Lazuli Ore
Lapis Lazuli ore can be mined using a pickaxe toproduce lapis lazuli. Its characteristics are otherwise identical to those of stone.
22
Lapis Lazuli Block
Crafted from nine lapis lazuli. Has no practical use.
23
Dispenser
Launches items a short distance when provided with power. Can also be loaded with arrows and incendiary munition to serve as stationary defense.
24
Sandstone Block
Forms naturally under three blocks of sand or can be crafted from four blocks of sand. Very weak.
25
Note Block
Plays a player-determined note ranging from F#3 to F#5 when provided power.
26*
Half-Bed Block
Makes up half a bed. Has no function on its own (see Bed in Items section)
27
Powered Rail
Minecart rail that accelerates a cart which passes over it, provided it is receiving power.
28
Detector Rail
Outputs a redstone signal when a cart passes over it.
29
Sticky Piston
Pushes or pulls a block which remains locked to its surface one meter when provided power.
30
Spiderweb
Slows the player significantly. Inhabits abandoned mineshafts.
31
Tall Grass
Occurs on top of grass. Occasionally yields seeds when harvested.
32
Dead Bush
Occurs in desert biomes where tall grass would otherwise have spawned
33
Piston
Pushes a block one meter when provided power.
34*
Piston Extension
The end of a piston.
35-0
White Wool
Wool blocks are recovered from sheep upon death or shearing. They can be colored using dyes (see Items section).
35-1
Orange Wool
See above.
35-2
Magenta Wool
See above.
35-3
Light Blue Wool
See above.
35-4
Yellow Wool
See above.
35-5
Lime Green Wool
See above.
35-6
Pink Wool
See above.
35-7
Grey Wool
See above.
35-8
Light Grey Wool
See above.
35-9
Cyan Wool
See above.
35-10
Purple Wool
See above.
35-11
Blue Wool
See above.
35-12
Brown Wool
See above.
35-13
Olive Wool
See above.
35-14
Red Wool
See above.
35-15
Black Wool
See above.
36*
Piston Utility
Block used by a piston which has not yet extended but is reserving space.
37
Yellow Flower
Can be picked up and replanted or crushed into dye.
38
Red Flower
See above.
39
Brown Mushroom
Can be picked up and replanted in low light levels or made into mushroom stew along with red mushrooms.
40
Red Mushroom
See above.
41
Gold Block
Crafted from nine gold ingots. Has no practical use.
42
Iron Block
Crafted from nine iron ingots. Slightly stronger than stone.
43*
Double Slabs
Blocks made of two slabs simply revert to their single-block form and the world updates.
44-0
Stone Slab
Half-block slabs can be climbed by the player without jumping.
44-1
Sandstone Slab
See above.
44-2
Plank Slab
See above.
44-3
Cobblestone Slab
See above.
44-4
Brick Slab
See above.
44-5
Stone Brick Slab
See above.
45
Brick Block
Crafted from four bricks. Slightly stronger than stone.
46
TNT
Can be powered or lit on fire and explodes after a three-second fuse.
47
Bookcase
Crafted from planks and books. Provides knowledge to Enchantment Tables (see Block ID 116).
48
Mossy Cobblestone
Cobblestone but with moss. Occurs naturally in dungeons.
49
Obsidian
Forms when water runs over a lava source block. Obsidian is explosion proof and can only be mined successfully with a diamond pickaxe. It is used to construct Nether portals.
50
Torch
Crafted from sticks and coal. Portable, reuseable light source.
51*
Fire
Burns things and spreads to other flammable things. Cannot be directly placed by the player, but can be started using Flint and Steel (see Items section).
52*
Mob Spawner
Spawns mobs. Will spawn pigs by default in the lights, and zombies by default in the dark. These settings can be changed with third-party mods.
53
Wooden Stairs
Stairs allow the player to climb a full block without jumping.
54
Chest
Can be used to store items in 27 slots, or can be placed next to another chest to create a large chest, containing 54 slots.
55*
Redstone Wire
Placed when redstone dust (see Items section) is used on a flat surface. Carries charge from a power source.
56
Diamond Ore
Diamond ore can be mined using a pickaxe to produce a diamond. Its characteristics are otherwise identical to those of stone.
57
Diamond Block
Crafted from nine diamonds. No practical use.
58
Workbench
Crafted from four wood planks, the workbench expands a player's crafting space from 2x2 to 3x3, allowing for the creation of more complex items.
59*
Wheat Stalks
Occur when seeds are planted on farmland. Can be harvested to produce wheat bundles and seeds (see Items section).
60*
Farmland
Produced by hoeing a patch of dirt. Allows for planting of melons, pumpkins and wheat. Farmland is fragile and may revert to dirt when walked upon, causing anything planted there to die.
61
Furnace
Used to smelt items, usually ores into ingots. Must be fueled using wood, coal or buckets of lava.
62*
Lit Furnace
A furnace which is currently smelting something. Produces light and flame particles.
63*
Sign Post
Occurs when a sign (see Items section) is placed on a horizontal surface.
64*
Wooden Door
Can be opened and closed by the player or pressure plates. They keep all mobs out except zombies, who can break down doors after a short period of time.
65
Ladder
Allows the player to move one meter up a vertical surface.
66
Minecart Rail
Gives minecarts (see Items section) direction.
67
Cobblestone Stairs
See wooden stairs (ID 53)
68*
Wall Sign
Occurs when a sign is place on a vertical surface.
69
Lever
Can be toggled on/off to provide permanent power or lack thereof.
70
Stone Pressure Plate
Provides power to all adjacent blocks when stepped on. Useful for opening and automatically closing doors from the inside, and for creating mob traps.
71
Iron Door
Can only be opened by providing power. Mobs cannot destroy this door.
72
Wooden Pressure Plate
Can be stepped on by the player or have an item thrown on top of it in order to provide power.
73
Redstone Ore
Can be mined using a pickaxe to produce redstone dust (see Items section).
74
Lit Redstone Ore
Redstone ore reacts to the player's touch by producing light for a few seconds.
75*
Unlit Redstone Torch
A redstone torch that is off.
76
Lit Redstone Torch
A redstone torch that is on. Redstone torches provide power to redstone wiring on any adjacent block.
77
Stone Button
Can be pressed to provide one second of power to a redstone circuit
78*
Snow
Generates on the ground spontaneously in snowy, tundra and taiga biomes. Can be shoveled to yield snowballs (see Items section).
79
Ice
Generates spontaneously on top of water in cold biomes.
80
Snow Block
Crafted from four blocks of snow. Can be stacked and topped with a pumpkin to produce a Snow Golem (see mobs).
81
Cactus
Grow spontaneously in deserts. They can only grow on sand, and deal a half-heart of damage to any entity which touches them every second.
82
Clay Block
Generate in shallow water. Can be harvested to produce clay (see Items section).
83
Sugar Cane
Generates spontaneously on grass and sand blocks bordering water. Can be used in crafting to make sugar and paper.
84
Jukebox
Play records (see Items section) collected from skeleton-creeper infighting.
85
Fence
Used to keep players and mobs out of an area. Fences cannot be jumped over.
86
Pumpkin
Generate spontaneously in random areas. Can be used to create Jack-O-Lanterns (see Block ID 91), and can be worn on the player's head to avoid being attacked by Endermen (see Mobs section).
87
Netherrack
Makes up the majority of the Nether. Often used to construct fireplaces in the Overworld due to the fact that they to not burn away and can burn indefinitely.
88
Soul Sand
Also found in the Nether. Soul sand slows down players and mobs walking over it.
89
Glowstone
Found in clusters in the Nether, glowstone emits strong light which does not go out underwater.
90*
Portal
Generated in a 2x3 rectangle when framed by obsidian which is set on fire. Used to access the Nether.
91
Jack-O-Lantern
Crafted by placing a torch inside a pumpkin. Can be used for underwater lighting.
92*
Placed Cake
Generated when cake (see Items section) is placed on the ground. Can be consumed six times before disappearing.
93*
Redstone Repeater (Off)
Causes a one- to four-tick delay in a redstone signal.
94*
Redstone Repeater (On)
See above.
95*
Locked Chest
Also know as Steve Co. Supply Crates (a parody of Team Fortress 2's Mann Co. Supply Crates). Added as an April Fool's joke to trick players into thinking that the game would be supportingmicrotransactions. Can be obtained through hacks but disappear when placed.
96
Trapdoor
Similar to a door, but opens vertically.
97-0
Stone Silverfish Nest
When broken, this block releases a Silverfish (see Mobs section). It appears to be its parent block (in this case, stone) until mining.
97-1
Cobblestone Silverfish Nest
See above.
97-2
Stone Brick Silverfish Nest
See above.
98-0
Stone Brick
Generated naturally in strongholds. Can be crafted using four smooth stone.
98-1
Cracked Stone Brick
See above.
98-2
Mossy Stone Brick
See above.
98-3
Decorative Stone Brick
See above.
99
Brown Mushroom Block
Generated spontaneously in Mushroom biomes. Can also be produced by applying bonemeal (see items section) to a mushroom.
100
Red Mushroom Block
See above.
101
Iron Bars
Spawn naturally in NPC villages and strongholds.
102
Glass Pane
Spawn naturally in NPC villages. Can be crafted in bulk using six glass blocks.
103
Melon
Grow from melon stems (see ID 105). Drop 3-7 melon slices (see Items section) when broken.
104*
Pumpkin Stem
Stems grow out of seeds and indefinitely produce their respective crop.
105*
Melon Stem
See above.
106
Vines
Spawn naturally on trees in Jungle and Swamp biomes. Can be climbed if touching a solid block.
107
Fence Gate
Functions like a door but is only a block and a half high.
108
Brick Stairs
See block ID 53.
109
Stone Brick Stairs
See block ID 53.
110
Mycelium
Similar to dirt but with fungus growing on top. Spawns naturally in Mushroom biomes and releases spores.
111
Lily Pad
Spawn naturally on top of water. Can be walked on.
112
Nether Brick
Spawn naturally in Nether fortresses. Properties are identical to those of bricks.
113
Nether Brick Fence
See block ID 85.
114
Nether Brick Stairs
See block ID 53.
115*
Nether Wart
Grows on soul sand. Can be harvested for individual stalks.
116*
Enchantment Table
Generated when a player uses the enchantment table item on a flat surface. The enchantment table, when placed, generates a floating spell tome which collects knowledge from nearby bookshelves.
117*
Brewing Stand
Used to brew potions using magical ingredients and water bottles.
118*
Cauldron
Used to hold water for filling bottles. Originally intended for use in brewing but were replace with brewing stands.
119*
End Portal
Transport the player to the End. Can only be created inside a full End Portal Frame in which all blocks are occupied by an Eye of Ender.
120*
End Portal Frame
Blocks which run around the outside of an End portal and must have an Eye of Ender inserted in order to function.
121
End Stone
Makes up the majority of the End. Similar to stone.
122
Dragon Egg
Generated when the Ender Dragon is killed. Cannot be picked up.
123
Redstone Lamp (Off)
Redstone lamps are powered by redstone and function identically to glowstone, save the fact that their state can be toggled.
124
Redstone Lamp (On)
See above.
Items
All items in this section are organized by ID within categories.
Tools
Tools are used to perform specific tasks. Certain tools can be built out of different materials (wood, stone, iron, diamond, and gold). Swords are no longer included here because their cutting function has been replaced by that of Shears.
ID
Material
Tool Name
Description
269 273 256 277 284
Wooden Stone Iron Diamond Gold
Shovel
Shovels are used to harvest "soft" blocks, such as dirt, gravel, clay, and sand. They are also the only tools which can harvest snowballs from snow.
270 274 257 278 285
Wooden Stone Iron Diamond Gold
Pickaxe
Pickaxes are used to harvest stone, ores and other "hard" blocks. No other tool can yield drops from any of these blocks.
271 275 258 279 286
Wooden Stone Iron Diamond Gold
Axe
Axes are used for harvesting wood and blocks made from wood.
290 291 292 293 294
Wooden Stone Iron Diamond Gold
Hoe
Hoes are used for tilling soil into farmland.
259
N/A
Flint and Steel
Flint and Steel is used to set other blocks on fire.
325
N/A
Bucket
Buckets are used to hold water, lava and milk. Source blocks of lava and water can be placed by right-clicking.
345
N/A
Compass
The Compass points towards the player's spawn point, unless in the Nether, in which case it goes berserk.
346
N/A
Fishing Rod
The Fishing Rod is used to catch fish from bodies of water, as well as to pull land mobs toward the player.
347
N/A
Clock
The Clock gives a general indication of the time of day.
358
N/A
Map
The map gives an overview of a large area, and the player must uncover most of it from fog of war.
359
N/A
Shears
Shears are used to collect wool from sheep, leaves from trees and cobwebs from abandoned mineshafts.
385
N/A
Fire Charge
Used in a similar fashion to flint and steel. Can also be weaponized by firing out of dispensers.
Items built of different materials have varying durabilities. Durability denotes the number of times an item can be used before it breaks and must be replaced. Gold is 33, Wood is 60, Stone is 132, Iron is 251, and Diamond is 1562. Gold, however, harvests standard blocks significantly faster than all other tools.
Combat Items
Minecraft contains many types of weapons, armor and ammunition.
Armour
Armour reduces damage taken from physical attacks by enemy mobs.
ID
Material
Name
Description
298 314 302 306 310
Leather Gold Chainmail Iron Diamond
Helmet
Helmets are worn over the player's head. They provide approximately 15% of a full set of armor's damage reduction.
299 315 303 307 311
Leather Gold Chainmail Iron Diamond
Chestplate
Chestplates are worn over the player's torso. They provide approximately 40% of a full set of armor's damage reduction.
300 316 304 308 312
Leather Gold Chainmail Iron Diamond
Leggings
Leggings are worn over the player's legs. They provide approximately 30% of a full set of armor's damage reduction.
301 317 305 309 313
Leather Gold Chainmail Iron Diamond
Boots
Boots are worn over the player's feet. They provide approximately 15% of a full set of armor's damage reduction.
Different materials provide different damage reduction. Leather is 17.25%, Gold is 27.5%, Chainmail is 30%, Iron is 37.5%, and Diamond is 50%.
Weapons
ID
Material
Name
Description
268 272 267 276 283
Wooden Stone Iron Diamond Gold
Sword
Swords are the primary melee weapon in Minecraft. They can also be used to swiftly cut through leaves and cobwebs. Its durability ratings are the same as those for the tools above.
261
N/A
Bow
Bows can be used to launch arrows. They are the only ranged handheld weapon in Minecraft.
262
N/A
Arrows
Arrows are the ammunition for bows. They can be found as drops from slain skeletons or crafted from feathers, sticks and flint.
Food
The player must eat to stay alive. Eating enables the player to regain health and to sprint, swim and perform other physically grueling tasks.
ID
Points
Name
Description
260
2
Red Apple
Drops randomly from trees. Can be plated with gold to create a Golden Apple.
282
4
Mushroom Stew
Crafted from a wooden bowl, one brown mushroom and one red mushroom. Returns an empty wooden bowl after consumption.
297
2.5
Bread
Can be made by crafting six wheat bundles together.
319
1.5
Raw Porkchop
Obtained from killing pigs.
320
4
Cooked Porkchop
Obtained by cooking a Raw Porkchop in a Furnace.
322
2
Golden Apple
Crafted by surrounding an apple with gold blocks. Golden apples cast regeneration on the player for ten seconds, healing one heart every second.
349
1
Raw Fish
Obtained by fishing successfully.
350
2.5
Cooked Fish
Obtained by cooking a Raw Fish in a furnace.
354
6
Cake
Can be crafted from Wheat, Eggs, Sugar, and Milk. Cake is often seen as a milestone in a game of survival as an indication that the player has become self-sufficient. Cake is often deployed in combat as a refueling station, as it can be used six times for one food each time.
357
.5
Cookie
Crafted from two wheat and one cocoa. Often considered to be a waste of resources, as three Cookies use the same ingredients as two Bread but restore 70% less food.
360
1
Melon Slice
Obtained in bulk by breaking a Melon.
363
1.5
Raw Beef
Obtained by killing Cows.
364
4
Steak
Obtained by cooking Raw Beef in a Furnace.
365
1
Raw Chicken
366
3
Cooked Chicken
Mobs
Enemies, non-player characters, and neutral creatures in Minecraft are called "mobs". There are four kinds of mobs: passive, neutral, hostile, and utility.
Passive Mobs
Passive Mobs will not attack the player under any circumstances.
Cow
Cows are useful for two reasons, 1. They can be killed for leather which is used to make the lowest level of armor in the game, and 2. With a bucket players can harvest milk from cows. Since the beta 1.8 Adventure update, cows will draw raw beef which can be cooked to make steak
Pigs
Squeal, Piggy!
Pigs can be killed for pork chops which serve as the primary healing item in the game. Eating raw pork chops heals a couple of hearts, but if placed in a furnace they become cooked pork chops which heals six hearts. If a pig is struck by lightning during a thunderstorm then it will become a zombie pigmen; a mob otherwise only found in the hell underworld of the Nether.
Chickens
Chickens can be killed for feathers; feathers are used to make arrows. If left alive, however, chickens can leave eggs on the ground. Since the beta 1.8 Adventure Update, chickens drop raw chicken when killed which can be cooked in a furnace.
Sheep
Originally sheep could be punched with any non-tool to shear them for 1-3 blocks of wool. After beta patch 1.7, however, punching sheep does not accomplish anything. And while sheep drop wool upon dying, it is only a single block. Sheep must now be sheared with actual shears which harvest 1-3 wool per sheep. As of update 1.1, sheep now eat grass to re-grow their wool.
Squid
Introduced with beta 1.2, these mobs spawn only in water with a slight chance of spawning in the shallows. While these animals are peaceful they can be killed to gain ink packets. These packets can be used to dye wool black.
Villagers
A Villager
Villagers are the NPCs who spawn in procedurally-generated villages. Originally they were meant to have names, though every last one of them had "Testificate" in their name plate -- a nickname that has stuck with them since their inception. Clearly inhuman, the villagers never interact with the player and they are completely passive; not even fighting back if attacked by the player. Although most mobs ignore them completely at night, NPC villages come under attack from massive groups of zombies (as seen below) who will go to such lengths as breaking down wooden doors in order to get at the delicious villagers inside. To protect themselves, villagers construct Iron Golems which are incredibly powerful constructs who will protect their masters to the death.
Neutral Mobs
These mobs will leave the player alone until provoked. The action causing provocation and the behavior of the mobs after they have been provoked differs between mobs.
Zombie Pigmen
A Zombie Pigman
Only found in the Nether, or if a pig is hit by lightning, Zombie Pigmen are peaceful with the player and will not attack unless provoked. They passively wander around and make sounds crossed between pigs and zombies. They become hostile and make loud angry shrieks when attacked or damaged, at which point any other Zombie Pigmen in the area also become hostile. A single player is generally no match for a group of angry Zombie Pigmen. They wield Golden Swords and drop cooked pork chops upon death. Textures exist within the game for a non-zombie Pigman creature, but there is, as of yet, no way to encounter one.
Wolves
Introduced in Beta 1.4, wolves are the game's first tameable pet. They can be tamed by feeding them 5-6 bones. Once tamed, hearts will appear and a red collar is present on their neck. You can tame more than one. The wolves will follow you and teleport to you if you get too far away. If you right-click on them they will sit, and if you feed them pork chops they will regain health. Their health meter is represented by their tail (vertical tail is full health, lowered is low health). They will attack any players or mobs that you attack, and defend you. Mobs will not attack them. In the wild they are neutral but will attack if provoked. They are somewhat rare but commonly found in forest-type areas.
Ocelots/Cats
Introduced in 1.2 of the full release, ocelots only spawn in the also-added jungle biomes, and while they will flee the player instead of engaging them if attacked, they will purposely hunt down and kill chickens. Like wolves, ocelots can be tamed, this time with the use of raw fish. However, unlike wolves, ocelots scare easily and will flee at high speeds (the only mob currently capable of sprinting) if the player moves or even looks around too suddenly near them. Once tamed ocelots inexplicably transform into house cats which come in three different varieties: tabby, siamese and tuxedo. Unlike tamed wolves, cats are not combat pets and will not defend their master if attacked by mobs (although they will still hunt chickens).
Enderman
An Enderman
The Endermen were added starting in Beta 1.8. Technically neutral, groups of endermen will slowly wander around picking up blocks and moving them around (making them the only mob capable of directly interacting with the world's blocks apart from creepers destroying them with their explosions). However, if the player looks directly at an individual enderman by placing their central reticule over one, it will stand motionless and stare back at them until they look away. At this point, the enderman has become hostile. Afterwards, the enderman will remain perfectly still while the player is looking at them, and run towards them extremely fast while their back is turned. In addition, endermen who are not being watched have the ability to teleport about once a second. Because of their similar appearance and names it is commonly thought that the endermen were inspired by "Slender Man," a fictional cryptid invented on the Something Awful forums. Some have suggested that the Minecraft mob should have a more unique name, with "Far Lander" being suggested after the area towards the extreme edges of a Minecraft world, known as the Far Lands. Notch has made it clear that he will not be changing the enderman name, and that he would be more likely to change the Far Lands to "the End". This was later revealed as a sly reference to the secret home of the endermen; an alternate dimension called the End.
Introduced in 1.2 of the full release, Iron Golems are the automatons created by the villagers to protect them from the zombie hordes. Incredibly powerful, with more health than any other Minecraft mob save the Enderdragon, golems are completely harmless to the player unless deliberately provoked. On occasion, iron golems will approach villager children and present them with roses, a reference to a scene from the film Castle in the Sky. Although they will automatically engage zombies upon detecting them, iron golems will also do battle with any mob that damages a villager nearby. They will also protect the player in this manner, making them handy to have around. The player can also construct their own golems, should they wish. Though they still have the appearance of villagers.
Hostile Mobs
A Zombie
Each enemy type has its own special traits. Mobs can be killed with any tool/weapon. However, a sword does the most damage and only counts as one use per hit whereas any tool will do less damage and count as two uses per hit.
Zombie
The most basic of enemies, zombies are slow and moan incoherently. They can only attack from a close proximity and will only walk blindly toward the player once they see them. A recently-patched bug had zombies doing damage much more quickly than they were intended to making them incredibly dangerous opponents even for a well-armoured player. Now zombies are only a minor threat to an unwary player. Zombies drop feathers when killed and catch fire in direct sunlight.
A Skeleton
Skeleton
A Spider
Skeletons are ranged opponents; only getting close enough to fire arrows at the player. Their movement patterns often involve circling the player as they get closer. Skeletons make a bone-clattering sound, but are more often identified by the sounds of their arrows being fired. Skeletons drop bones and arrows when killed and catch fire in direct sunlight.
Spiders
Spiders are dangerous foes being the only ground mob able to jump higher than a single block. In addition to being able to scale sheer walls at will, they move somewhat slowly but leap furiously at the player once they are in range to do so. They are also only a single block tall but two blocks wide, often getting past barriers meant for the humanoid enemies. They make loud hissing noises and have no footsteps. Spiders are docile during the day-time but will still attack if attacked first. A spider that becomes hostile to the player during the night will remain hostile to the player even once the sun rises only giving up once the player dies or it does. They drop string when killed.
Cave Spiders
A Cave Spider
A smaller, more deadly spider found exclusively underground and primarily in randomly generated mines. They have all of the skills of a regular spider (wall climbing, jumping higher, etc.) plus they poison you if they hit you. While this poison alone isn't deadly (as it will not take you below one heart) it makes it very easy for any mob to finish you off.
Creepers
A Creeper
Creepers are easily the most well-known creatures in Minecraft and arguably the most dangerous. They have movement patterns almost identical to zombies, but Creepers make absolutely no noise unless within attack distance, at which point they will make a loud hissing noise (similar to an old-fashioned bomb's fuse being lit), promptly before swelling up and exploding. This leaves the player about a second to get out of the blast radius. The explosion is 75% the strength of TNT, and like TNT it destroys blocks around it and does less damage the further you are from the epicenter. Sometimes when a creeper is triggered and the player moves away quickly enough, the creeper will recede to its normal size and will not explode. Creepers drop gunpowder when killed by normal means but will not drop anything if they detonate. They also have a chance of dropping an LP record if they are killed by a skeleton's arrow. If a lightning bolt strikes a creeper or hits very near one, they will become electrified and supercharged. Their explosion is then 50% more powerful than TNT and will usually one hit kill you. Be very cautious when you see a sparking creeper.
Some Slimes
Slimes
Slimes are a very rare enemy that only spawn deep underground in special chunks of the world. Certain programs or mods can be used to find where they can spawn (mainly useful for creating a slime farm). As of now in the current Minecraft 1.8, slimes are limited to spawning between the layers of 0-16, but as of 1.9 pre-release this had been expanded to 0-40. Their attack is similar to a spider's as they simply jump towards the player, albeit not as ferociously. Slimes can spawn in various sizes, merging when they stay close enough to one another for long enough. The smallest slimes cannot do damage to the player. They also can only move around by jumping making plopping sounds as they land. They drop balls of green slime when killed which can be used (along with a piston) to create sticky pistons and both push and pull blocks. Slimes also spawn on peaceful difficulty (no enemies) but do no damage.
A Ghast
Ghasts
Mostly found in the Nether, Ghasts are huge, floating ghostly creatures that are characterized by their constant moaning when idle and blood-curdling screams when attacking. They launch explosive fireballs at the player that will destroy surrounding blocks, much like a creeper's explosion. It is possible to bounce the fireballs back at the ghast either by timing a hit on it with a sword or by shooting it with a bow and arrow. If a ghast manages to hit the player's portal to the real world with its fireball, the portal will close and will need re-igniting in order for the player to be able to leave. When ghasts are killed they drop gunpowder.
Notch has added a small chance that ghasts can spawn near active portals in the real world in the 1.5 update. However, this is not as terrible as it sounds given that the real world, unlike the Nether, has no ceiling, Ghasts in the real world will mainly just float off into the sky and harmlessly fly around the cloudline.
Spider Jockey
The dreaded Spider Jockey
Spider jockeys, a spider being ridden by a skeleton, are very rare to see. Every time a spider spawns there is a 1% chance it will spawn with a skeleton on its back making it a Spider Jockey. The creature retains the ability of a spider to climb up walls and the skeleton's ability to fire arrows making it a formidable enemy. The game still treats the mob as two separate entities, though, with the spider and the skeleton having separate health and when one is killed the other will remain. The movement of the spider jockey is decided by the spider.
Blazes are mobs found in the Nether. They usually spawn from monster spawners inside Nether Fortresses. Like most spawners, it will start spawning when the player comes within 16 blocks of the spawner. When they encounter the player, they will start flying and throwing fire charges at the player. When killed by the player they will drop Blaze rods.
Difficulty Levels
The game has four difficulties as well as a Hardcore Mode.
Peaceful
Peaceful mode was originally intended for players who preferred to build creatively, but the advent of Creative Mode caused this to become obsolete. However, it is still a viable option for players wishing to become accustomed to the more difficult mechanics of Survival Mode, such as gathering food and avoiding falling off cliffs or into lava. On peaceful mode hostile mobs still spawn but are removed the next time the world updates (1/20 second later). Players can gather food but the food bar does not deplete and thus they cannot eat.
Easy
Mobs spawn but deal insignificant damage. Creepers will "forgive" the player and stop their fuse a short distance away. Players are unable to be poisoned by cave spiders. The food bar will deplete but the player will only suffer starvation damage down to 50% health.
Normal
Mobs deal more damage. The game seems most "realistic" on this level. When the food bar is depleted players will suffer starvation damage down to 5% health.
Hard
Significantly harder than normal. Mobs deal significant damage and will path towards the player over longer distances. Creeper explosions are difficult to cancel. Poison can cripple the player, and it is possible to die from starvation damage.
Hardcore Mode
New in the game's full release, Hardcore mode is nearly identical to Hard difficulty, but with two major caveats: The player cannot change the difficulty mid-game, and upon death the world is deleted.
Soundtrack
The game's soundtrack was released on March 4th, 2011, under the name Minecraft: Volume Alpha. The compilation contains a total of twenty-four tracks, ten of which do not appear ingame. Those tracks with file names can be found within the install directory.
No.
Title
Raw File Name
Length
1.
Key
nuance1.ogg
1:05
2.
Door
1:51
3.
Subwoofer Lullaby
hal1.ogg
3:28
4.
Death
0:41
5.
Living Mice
hal2.ogg
2:57
6.
Moog City
2:40
7.
Haggstrom
hal3.ogg
3:24
8.
Minecraft
calm1.ogg
4:14
9.
Oxygène
nuance2.ogg
1:05
10.
Équinoxe
1:54
11.
Mice on Venus
piano3.ogg
4:41
12.
Dry Hands
piano1.ogg
1:08
13.
Wet Hands
piano2.ogg
1:30
14.
Clark
calm2.ogg
3:11
15.
Chris
1:27
16.
Thirteen
13.ogg
2:56
17.
Excuse
2:04
18.
Sweden
calm3.ogg
3:35
19.
Cat
cat.ogg
3:06
20.
Dog
2:25
21.
Danny
hal4.ogg
4:14
22.
Beginning
1:42
23.
Droopy Likes Ricochet
1:36
24.
Droopy Likes Your Face
1:57
The second official soundtrack was released on November 9th 2013, under the nameMinecraft: Volume Beta. The album featured 30 full tracks which added new music to the game's menus, creative mode and the areas 'The Nether' and 'The End'. It also added in the music from the in-game records that was left out from the previous soundtrack.
The album features a song named 'Taswell', named after late Giant Bomb employee Ryan Davis.
At the 13th Annual IGF awards, Minecraft won the Audience Award and the Seumas McNally Grand Prize.
Notch and his team also won 3 awards at the Game Developers Conference Awards 2011: Best Debut, Best Downloadable Game, and the Innovation Award.
Overview
Fully released on November 18th, 2011, Minecraft is a game based around mining various kinds of minerals out of the ground and then building things using those minerals. The game is played from a first-person perspective with the ability to toggle to third-person. The game was originally developed by Markus "Notch" Persson and his development studio, Mojang AB, and is now under the direction of Jens "Jeb" Bergensten. Music and sound design is provided by Daniel "C418" Rosenfeld.
Since the Alpha stage of development, Minecraft has received much attention and critical acclaim. It officially broke the two-million sales mark on April 23, 2011, while still in Beta. As of April 27, 2012, more than twenty-seven million accounts have been registered, and the game has sold nearly eight million copies.
Development
Minecraft Classic
"Creative"
Notch began development of a "cave game" on May 10, 2009. Over the next week he designed a very basic engine, using his own physics, lighting, and fluid dynamics. Worlds were automatically generated on first spawn from May 16 on. On May 17, the game entered distributed from Minecraft.net with free and premium accounts allowing premium users to save levels and spawn points on a server supported by Notch. Multiplayer support was added on June 8, and support for customized skins was added on June 14. The Classic version now available for free on the Minecraft website is version 0.0.23a_01, released on July 12.
Survival Test
August 4th saw the introduction of "Survival Mode" as a new style of play. The player spawned with no items and had an inventory with limited space; blocks could be broken to yield items to build with. Hostile "mobs" (mobiles) such as skeletons, zombies and spiders spawned in the dark and attacked the player. Rain was also added as the first kind of variable weather. The addition of TNT made it possible for the player to put up slightly more of a defense. Minecraft took its last steps of initial development with the addition of a dynamic lighting engine on December 22.
Early Development
Indev
The Indev (In Development) stage of Minecraft's life brought it closest to the game it is currently, adding an inventory, crafting, specialized tools, torches, smelting, and enhanced A.I. Indev levels could be generated to different themes, such as general weather conditions or even levels resembling heaven and hell. Players were spawned in a rectangular house stocked with the supplies they needed to thrive in the Minecraft world. Indev also saw the addition of farming to Minecraft, which gave players and alternative early in the game to restore health.
Infdev
Notch's purpose for Infdev (Infinite Development) was to create a viable procedural generation system from Minecraft. The system was first tested on February 27, 2010, and went through numerous changes until the advent of Alpha in late June of 2010. Though Infdev was comprised primarily of improvements to physics and appearance, there were also numerous content additions including signs, doors, ladders, mine carts, and mob drops.
Minecraft Alpha
Though technically on the same development cycle as Indev and Infdev, Notch gave the game the "Alpha" suffix to indicate that the game was now moving at full speed toward release. The vast majority of Minecraft's content additions took place during Alpha, often through "Seecret Friday" updates where Notch intentionally neglected to provide the players with changelists so they could find the additions themselves. The addition of redstone and device automation marked a significant milestone in players' ability to customize structures and streamline simple actions such as opening doors. The game was also provided with a logic engine allowing players to build computers and other complex devices. Mob A.I. received yet another upgrade in order to prevent pathing into lava or off cliffs. The first visible biomes began to generate into new worlds, with snowfall in cold places and cacti in deserts. The number of placeable blocks now exceeded fifty.
Perhaps one of the biggest milestones in Minecraft's development, Survival Multiplayer (SMP), was patched in on August 4, 2010. In preparation for a massive update, Minecraft received mostly insignificant tweaks and bug fixes for about the next month and a half. On October 4th, the Minecraft Halloween update was announced promising new blocks, new mobs, fishing, and a brand-new biome generator. Most importantly, though, the Halloween update added the Nether to the game; a hellish realm flooded with lava and filled with enemy mobs. The update was applied on October 30th and remains one of the most significant updates in the game's history. The Halloween update also caused a massive number of bugs leading Notch to use the next few months as bug fix time. Most actual updates occurring during this time were esoteric or involved minor game mechanics which did not noticeably alter gameplay.
Minecraft Beta
Minecraft entered Beta on December 20th, 2010. The Beta development period had a wealth of content additions as well as the tweaking of gameplay balance. As Mojang grew, each subsequent major update had a longer and longer changelist. The Beta stage -- especially from 1.5 on -- saw massive improvements to gameplay in mob A.I., inventory management and environment generation. The game's code was overhauled to allow for an improved block I.D. assignment system and a statistics tracker which allowed the insertion of achievements. Update 1.6's changelist contains more than 100 bug fixes in preparation for the next massive update drop.
The Adventure Update
Announced on June 10, 2011, and implemented on September 14th with Beta 1.8, the Adventure Update was designed to make Minecraft feel much more like an RPG by adding hunger, experience and a multitude of new mobs, blocks, biomes and random structures. The combat system received a massive face-lift as well, allowing players to sprint and adding a drawback system for bows. Critical hits could be performed by jumping and hitting a mob on the way down, and mobs could be knocked back a long distance by sprinting and hitting them. The adventure update also added Creative Mode to compensate players who wanted only to build and not be bothered by the hunger system.
The Sound Update
The majority of the work for the so-called "Sound Update" was done by "C418." The patch did not alter gameplay whatsoever, and was silently applied on November 13th. It provided new sounds for chests, doors, fence gates, trapdoors, fishing rods and explosions; as well as a slew of new mob sounds and different injury sounds for the player which were controversial due to the attachment players felt to Steve's signature "ooh" each time he was hurt.
Full release
On his blog, Notch announced that Minecraft's "Full" release date was nigh. Leaving beta, the plan was for Minecraft to reach "Release" on 11/11/11. Though due to scheduling conflicts with Minecon the date was moved one week to 11/18/11. Notch stated that the chances are that the game will be very close to what it is now and that this date is merely a goal for the studio.
When the game was in the Beta stage, it allowed users to pre-order the full version of the game for 75 percent of the price as a special sale.
The game is also able to be "gifted." As of December 12, 2010, there are gift codes available for purchase for the same price as retail. Also, these gift codes can be purchased in packs of 1-10.
A demo version of Minecraft was released on April 19th that allows access to the full game for 90 minutes, after which the game must be purchased to continue.
A version of the game was announced for the Xbox 360 at E3 2011. The Xbox 360 version was released on May 9th, as part of the Arcade NEXT promotion. Kinect support was announced but was never implemented.
Minecraft was officially released live on stage at Minecon in Las Vegas with Notch pulling the lever to signify its transition into a retail product.
A retail Xbox 360 version arrived on June 4th in the United States. This discount-priced physical release includes all the features and content found in the current XBLA version. With an Internet connection, the disc version will also receive "all the same content and feature updates as the digital version ongoing."
In 2013, it was announced that Minecraft was to be targeting releases for the Xbox One, Playstation 3, Playstation Vita, and Playstation 4 which were all released in 2014.
Xbox Live Refunds
XBLA players can use split-screen, but only on HD displays
The Xbox Live Arcade iteration of the title features split-screen multiplayer, but requires a high-definition television. As this was understated in the title's original synopsis, Microsoft has added the text "To experience split-screen functionality a high-definition television is required.", alongside offering refunds to those who have complained via customer support.
Furthermore, Microsoft issued this statement.
"We updated our pre-sale notification to inform customers that an HD screen is required for the split-screen multiplayer feature on Minecraft: Xbox 360 Edition. If a player does not have an HD screen and purchased this game prior to the notification update, they are eligible for a full refund through customer support."
Gameplay Basics
Starting Out
When creating a new game in Minecraft, a world is generated and the player is spawned at a random spot. That spot is the player's spawn point and will remain his fixed spawn point until the player rests in a bed. From that point on the bed becomes his new spawn point. The world continues to generate around the player in all directions for a while, and as the player move around the world more of the world will be generated. The world is stored in 16x16 squares of blocks, called chunks. The world is created of same-sized blocks. The most common of these are dirt, sand and stone. Everything in Minecraft revolves around obtaining these blocks, placing them in the world, and crafting them into useful items.
To collect blocks, the player holds left-click on a block and cracks will appear in the block. If they continue to hold left-click until the cracks fill the block, the block will shatter dropping a miniature version of itself (or a particular material depending on the block type). The time it takes to collect a block depends on the block you are collecting and the tool (if any) that you are using. Most mineral-based blocks will require the proper tool to be harvested (stone will not yield cobblestone unless mined with a pick, snow tiles will not yield snowballs unless harvested with a shovel, etc.). Once collected, initial blocks will be placed into the player's hotbar (from left to right), with spillover collecting into the rest of the player's inventory. To place a block, equip it in the hotbar (with either the mouse wheel or corresponding number key) and right-click on another block. [NOTE: Some blocks when collected will yield an item instead of a block (such as diamond or coal) this item cannot be placed and right-click will do nothing.] Take care when using tools as using the incorrect tool on a specific block type will waste two uses of the tool instead of just one (for instance, using a pickaxe on a tree).
Collecting blocks is only the first part of playing Minecraft; more importantly is crafting. In the inventory screen (Default hotkey: E) there is a 2x2 square grid used for crafting. To craft an item, the player must place the correct ingredients in the correct shape in the square. Some items can be created with very simple diagrams (i.e. a single block of wood will create four wooden planks), while others can be very complicated. One very important early game craft is to create a workbench (which allows players to craft in a 3x3 square allowing them to create more advanced items). A workbench is created with four planks; one placed in each spot of the 2x2 grid.
Once players have crafted a workbench, the next step is crafting tools like shovels and axes. These allow for players to gather blocks quicker and collect more advanced blocks. After a player makes tools the rest of the game is up to them. Players can go mining for rare ore, build elaborate structures and much more.
Why craft all of these items? The main point of beta mode is survival, and that's a problem because of monsters. Monsters spawn during the night or anywhere that it is dark. Players have to create shelters to prevent monsters from getting in, lighting to keep monsters from spawning, and of course weapons to defend against monsters. The bulk of Minecraft's gameplay is spent finding ways to improve monster killing/protection.
Weather
As of update 1.5, Minecraft has weather in the form of rain, snow and thunderstorms. Rain will occur, if rarely, in all biomes except desert, tundra and taiga, and snow will fall only in the tundra and taiga biomes. Instances of each weather effect will last approximately 15 minutes, and during them both thunderstorms may occur. During thunderstorms the world becomes darker, dark enough that enemy mobs may spawn and lightning strikes setting fire to the block it hits. Snow fall will cover most blocks in snow and cause water to freeze and become blocks of ice.
Stats and Achievements
Stats and achievements were added to the game in version 1.5. The stats are not retroactive, so they only track what players have done since the update. Stats track information like the distance traveled, the number of each kind of block the player has mined and placed, amount of time player, the number of times the player has jumped, and other such things.
Blocks
The following is a complete list of the blocks present in Minecraft as of version 1.2.5. They are listed by their data values as used in the game's code. Items marked with an asterisk cannot be obtained without the use of a memory editor. Certain blocks with identical functions are identified with the same code with an extra digit appended to indicate a different appearance.
ID
Block Name
Block Description
Appearance
0*
Air
Air is spontaneously generated in any area which is not currently holding a block. It has no effect on the player.
1
Stone
Stone is the most abundant block in Minecraft, making up the majority of its cave systems and rock formations. It cannot be obtained without the use of a pickaxe, and drops cobblestone when mined successfully.
2
Grass
Grows on top of dirt when enough light is present. Hoeing grass has a chance to produce grass seeds, which can be planted to grow wheat.
3
Dirt
Dirt covers most of the surface of the world in Minecraft. It has little use beyond being a makeshift building material, though it can be hoed to produce farmland (see block ID 60).
4
Cobblestone
Produced automatically when stone is mined, or when lava runs over water. Its properties are otherwise identical to that of stone.
5-0
Oak Planks
All planks are crafted from logs of their respective wood type. Planks make a good (albeit flammable) building material, and can be used in a multitude of crafting recipes.
5-1
Spruce Planks
See above.
5-2
Birch Planks
See above.
5-3
Jungle Planks
See above.
6-0
Oak Sapling
Tree saplings drop from decayed leaves on tree which have been cut down. They can be used to plant new trees.
6-1
Spruce Sapling
See above.
6-2
Birch Sapling
See above.
6-3
Jungle Sapling
See above.
7*
Bedrock
Bedrock is unbreakable. It inhabits only the bottom of the world and is used to keep players from falling into the Void.
8*
Water
Slows movement. It can be traversed more quickly in boats. The player can only survive for a finite amount of time underwater before he begins to asphyxiate.
9*
Water Source
Generates water.
10*
Lava
Self-explanatory.
11*
Lava Source
Generates lava.
12
Sand
Sand is found in deserts. It is the only block which permits the planting of cacti. It is also one of only two solid blocks that obey physics.
13
Gravel
Gravel is the only solid block other than sand that obeys physics. It occasionally yields flint as a drop instead of gravel.
14
Gold Ore
Gold ore can be mined using a pickaxe and smelted to produce gold ingots. Its characteristics are otherwise identical to those of stone.
15
Iron Ore
Iron ore can be mined using a pickaxe and smelted to produce iron ingots. Its characteristics are otherwise identical to those of stone.
16
Coal Ore
Coal ore can be mined with a pickaxe to produce coal. Its characteristics are otherwise identical to those of stone.
17-0
Oak Log
All wood logs form the base of trees. When all of a tree's log blocks are harvested, the leaves decay. Logs can be smelted into charcoal.
17-1
Spruce Log
See above.
17-2
Birch Log
See above.
17-3
Jungle Log
See above.
18-0
Oak Leaves
Leaves are generated automatically when a new tree grows. They have a small chance to drop saplings when they decay or are harvested, and can be obtained in their grown form using shears.
18-1
Spruce Leaves
See above.
18-2
Birch Leaves
See above.
18-3
Jungle Leaves
See above.
19
Sponge
Originally added due to a problem with water generation. This block no longer has any practical use.
20
Glass
Is transparent, allowing the player to make windows and skylights. Windows are now able to use panes (see block ID 102) instead.
21
Lapis Lazuli Ore
Lapis Lazuli ore can be mined using a pickaxe toproduce lapis lazuli. Its characteristics are otherwise identical to those of stone.
22
Lapis Lazuli Block
Crafted from nine lapis lazuli. Has no practical use.
23
Dispenser
Launches items a short distance when provided with power. Can also be loaded with arrows and incendiary munition to serve as stationary defense.
24
Sandstone Block
Forms naturally under three blocks of sand or can be crafted from four blocks of sand. Very weak.
25
Note Block
Plays a player-determined note ranging from F#3 to F#5 when provided power.
26*
Half-Bed Block
Makes up half a bed. Has no function on its own (see Bed in Items section)
27
Powered Rail
Minecart rail that accelerates a cart which passes over it, provided it is receiving power.
28
Detector Rail
Outputs a redstone signal when a cart passes over it.
29
Sticky Piston
Pushes or pulls a block which remains locked to its surface one meter when provided power.
30
Spiderweb
Slows the player significantly. Inhabits abandoned mineshafts.
31
Tall Grass
Occurs on top of grass. Occasionally yields seeds when harvested.
32
Dead Bush
Occurs in desert biomes where tall grass would otherwise have spawned
33
Piston
Pushes a block one meter when provided power.
34*
Piston Extension
The end of a piston.
35-0
White Wool
Wool blocks are recovered from sheep upon death or shearing. They can be colored using dyes (see Items section).
35-1
Orange Wool
See above.
35-2
Magenta Wool
See above.
35-3
Light Blue Wool
See above.
35-4
Yellow Wool
See above.
35-5
Lime Green Wool
See above.
35-6
Pink Wool
See above.
35-7
Grey Wool
See above.
35-8
Light Grey Wool
See above.
35-9
Cyan Wool
See above.
35-10
Purple Wool
See above.
35-11
Blue Wool
See above.
35-12
Brown Wool
See above.
35-13
Olive Wool
See above.
35-14
Red Wool
See above.
35-15
Black Wool
See above.
36*
Piston Utility
Block used by a piston which has not yet extended but is reserving space.
37
Yellow Flower
Can be picked up and replanted or crushed into dye.
38
Red Flower
See above.
39
Brown Mushroom
Can be picked up and replanted in low light levels or made into mushroom stew along with red mushrooms.
40
Red Mushroom
See above.
41
Gold Block
Crafted from nine gold ingots. Has no practical use.
42
Iron Block
Crafted from nine iron ingots. Slightly stronger than stone.
43*
Double Slabs
Blocks made of two slabs simply revert to their single-block form and the world updates.
44-0
Stone Slab
Half-block slabs can be climbed by the player without jumping.
44-1
Sandstone Slab
See above.
44-2
Plank Slab
See above.
44-3
Cobblestone Slab
See above.
44-4
Brick Slab
See above.
44-5
Stone Brick Slab
See above.
45
Brick Block
Crafted from four bricks. Slightly stronger than stone.
46
TNT
Can be powered or lit on fire and explodes after a three-second fuse.
47
Bookcase
Crafted from planks and books. Provides knowledge to Enchantment Tables (see Block ID 116).
48
Mossy Cobblestone
Cobblestone but with moss. Occurs naturally in dungeons.
49
Obsidian
Forms when water runs over a lava source block. Obsidian is explosion proof and can only be mined successfully with a diamond pickaxe. It is used to construct Nether portals.
50
Torch
Crafted from sticks and coal. Portable, reuseable light source.
51*
Fire
Burns things and spreads to other flammable things. Cannot be directly placed by the player, but can be started using Flint and Steel (see Items section).
52*
Mob Spawner
Spawns mobs. Will spawn pigs by default in the lights, and zombies by default in the dark. These settings can be changed with third-party mods.
53
Wooden Stairs
Stairs allow the player to climb a full block without jumping.
54
Chest
Can be used to store items in 27 slots, or can be placed next to another chest to create a large chest, containing 54 slots.
55*
Redstone Wire
Placed when redstone dust (see Items section) is used on a flat surface. Carries charge from a power source.
56
Diamond Ore
Diamond ore can be mined using a pickaxe to produce a diamond. Its characteristics are otherwise identical to those of stone.
57
Diamond Block
Crafted from nine diamonds. No practical use.
58
Workbench
Crafted from four wood planks, the workbench expands a player's crafting space from 2x2 to 3x3, allowing for the creation of more complex items.
59*
Wheat Stalks
Occur when seeds are planted on farmland. Can be harvested to produce wheat bundles and seeds (see Items section).
60*
Farmland
Produced by hoeing a patch of dirt. Allows for planting of melons, pumpkins and wheat. Farmland is fragile and may revert to dirt when walked upon, causing anything planted there to die.
61
Furnace
Used to smelt items, usually ores into ingots. Must be fueled using wood, coal or buckets of lava.
62*
Lit Furnace
A furnace which is currently smelting something. Produces light and flame particles.
63*
Sign Post
Occurs when a sign (see Items section) is placed on a horizontal surface.
64*
Wooden Door
Can be opened and closed by the player or pressure plates. They keep all mobs out except zombies, who can break down doors after a short period of time.
65
Ladder
Allows the player to move one meter up a vertical surface.
66
Minecart Rail
Gives minecarts (see Items section) direction.
67
Cobblestone Stairs
See wooden stairs (ID 53)
68*
Wall Sign
Occurs when a sign is place on a vertical surface.
69
Lever
Can be toggled on/off to provide permanent power or lack thereof.
70
Stone Pressure Plate
Provides power to all adjacent blocks when stepped on. Useful for opening and automatically closing doors from the inside, and for creating mob traps.
71
Iron Door
Can only be opened by providing power. Mobs cannot destroy this door.
72
Wooden Pressure Plate
Can be stepped on by the player or have an item thrown on top of it in order to provide power.
73
Redstone Ore
Can be mined using a pickaxe to produce redstone dust (see Items section).
74
Lit Redstone Ore
Redstone ore reacts to the player's touch by producing light for a few seconds.
75*
Unlit Redstone Torch
A redstone torch that is off.
76
Lit Redstone Torch
A redstone torch that is on. Redstone torches provide power to redstone wiring on any adjacent block.
77
Stone Button
Can be pressed to provide one second of power to a redstone circuit
78*
Snow
Generates on the ground spontaneously in snowy, tundra and taiga biomes. Can be shoveled to yield snowballs (see Items section).
79
Ice
Generates spontaneously on top of water in cold biomes.
80
Snow Block
Crafted from four blocks of snow. Can be stacked and topped with a pumpkin to produce a Snow Golem (see mobs).
81
Cactus
Grow spontaneously in deserts. They can only grow on sand, and deal a half-heart of damage to any entity which touches them every second.
82
Clay Block
Generate in shallow water. Can be harvested to produce clay (see Items section).
83
Sugar Cane
Generates spontaneously on grass and sand blocks bordering water. Can be used in crafting to make sugar and paper.
84
Jukebox
Play records (see Items section) collected from skeleton-creeper infighting.
85
Fence
Used to keep players and mobs out of an area. Fences cannot be jumped over.
86
Pumpkin
Generate spontaneously in random areas. Can be used to create Jack-O-Lanterns (see Block ID 91), and can be worn on the player's head to avoid being attacked by Endermen (see Mobs section).
87
Netherrack
Makes up the majority of the Nether. Often used to construct fireplaces in the Overworld due to the fact that they to not burn away and can burn indefinitely.
88
Soul Sand
Also found in the Nether. Soul sand slows down players and mobs walking over it.
89
Glowstone
Found in clusters in the Nether, glowstone emits strong light which does not go out underwater.
90*
Portal
Generated in a 2x3 rectangle when framed by obsidian which is set on fire. Used to access the Nether.
91
Jack-O-Lantern
Crafted by placing a torch inside a pumpkin. Can be used for underwater lighting.
92*
Placed Cake
Generated when cake (see Items section) is placed on the ground. Can be consumed six times before disappearing.
93*
Redstone Repeater (Off)
Causes a one- to four-tick delay in a redstone signal.
94*
Redstone Repeater (On)
See above.
95*
Locked Chest
Also know as Steve Co. Supply Crates (a parody of Team Fortress 2's Mann Co. Supply Crates). Added as an April Fool's joke to trick players into thinking that the game would be supportingmicrotransactions. Can be obtained through hacks but disappear when placed.
96
Trapdoor
Similar to a door, but opens vertically.
97-0
Stone Silverfish Nest
When broken, this block releases a Silverfish (see Mobs section). It appears to be its parent block (in this case, stone) until mining.
97-1
Cobblestone Silverfish Nest
See above.
97-2
Stone Brick Silverfish Nest
See above.
98-0
Stone Brick
Generated naturally in strongholds. Can be crafted using four smooth stone.
98-1
Cracked Stone Brick
See above.
98-2
Mossy Stone Brick
See above.
98-3
Decorative Stone Brick
See above.
99
Brown Mushroom Block
Generated spontaneously in Mushroom biomes. Can also be produced by applying bonemeal (see items section) to a mushroom.
100
Red Mushroom Block
See above.
101
Iron Bars
Spawn naturally in NPC villages and strongholds.
102
Glass Pane
Spawn naturally in NPC villages. Can be crafted in bulk using six glass blocks.
103
Melon
Grow from melon stems (see ID 105). Drop 3-7 melon slices (see Items section) when broken.
104*
Pumpkin Stem
Stems grow out of seeds and indefinitely produce their respective crop.
105*
Melon Stem
See above.
106
Vines
Spawn naturally on trees in Jungle and Swamp biomes. Can be climbed if touching a solid block.
107
Fence Gate
Functions like a door but is only a block and a half high.
108
Brick Stairs
See block ID 53.
109
Stone Brick Stairs
See block ID 53.
110
Mycelium
Similar to dirt but with fungus growing on top. Spawns naturally in Mushroom biomes and releases spores.
111
Lily Pad
Spawn naturally on top of water. Can be walked on.
112
Nether Brick
Spawn naturally in Nether fortresses. Properties are identical to those of bricks.
113
Nether Brick Fence
See block ID 85.
114
Nether Brick Stairs
See block ID 53.
115*
Nether Wart
Grows on soul sand. Can be harvested for individual stalks.
116*
Enchantment Table
Generated when a player uses the enchantment table item on a flat surface. The enchantment table, when placed, generates a floating spell tome which collects knowledge from nearby bookshelves.
117*
Brewing Stand
Used to brew potions using magical ingredients and water bottles.
118*
Cauldron
Used to hold water for filling bottles. Originally intended for use in brewing but were replace with brewing stands.
119*
End Portal
Transport the player to the End. Can only be created inside a full End Portal Frame in which all blocks are occupied by an Eye of Ender.
120*
End Portal Frame
Blocks which run around the outside of an End portal and must have an Eye of Ender inserted in order to function.
121
End Stone
Makes up the majority of the End. Similar to stone.
122
Dragon Egg
Generated when the Ender Dragon is killed. Cannot be picked up.
123
Redstone Lamp (Off)
Redstone lamps are powered by redstone and function identically to glowstone, save the fact that their state can be toggled.
124
Redstone Lamp (On)
See above.
Items
All items in this section are organized by ID within categories.
Tools
Tools are used to perform specific tasks. Certain tools can be built out of different materials (wood, stone, iron, diamond, and gold). Swords are no longer included here because their cutting function has been replaced by that of Shears.
ID
Material
Tool Name
Description
269 273 256 277 284
Wooden Stone Iron Diamond Gold
Shovel
Shovels are used to harvest "soft" blocks, such as dirt, gravel, clay, and sand. They are also the only tools which can harvest snowballs from snow.
270 274 257 278 285
Wooden Stone Iron Diamond Gold
Pickaxe
Pickaxes are used to harvest stone, ores and other "hard" blocks. No other tool can yield drops from any of these blocks.
271 275 258 279 286
Wooden Stone Iron Diamond Gold
Axe
Axes are used for harvesting wood and blocks made from wood.
290 291 292 293 294
Wooden Stone Iron Diamond Gold
Hoe
Hoes are used for tilling soil into farmland.
259
N/A
Flint and Steel
Flint and Steel is used to set other blocks on fire.
325
N/A
Bucket
Buckets are used to hold water, lava and milk. Source blocks of lava and water can be placed by right-clicking.
345
N/A
Compass
The Compass points towards the player's spawn point, unless in the Nether, in which case it goes berserk.
346
N/A
Fishing Rod
The Fishing Rod is used to catch fish from bodies of water, as well as to pull land mobs toward the player.
347
N/A
Clock
The Clock gives a general indication of the time of day.
358
N/A
Map
The map gives an overview of a large area, and the player must uncover most of it from fog of war.
359
N/A
Shears
Shears are used to collect wool from sheep, leaves from trees and cobwebs from abandoned mineshafts.
385
N/A
Fire Charge
Used in a similar fashion to flint and steel. Can also be weaponized by firing out of dispensers.
Items built of different materials have varying durabilities. Durability denotes the number of times an item can be used before it breaks and must be replaced. Gold is 33, Wood is 60, Stone is 132, Iron is 251, and Diamond is 1562. Gold, however, harvests standard blocks significantly faster than all other tools.
Combat Items
Minecraft contains many types of weapons, armor and ammunition.
Armour
Armour reduces damage taken from physical attacks by enemy mobs.
ID
Material
Name
Description
298 314 302 306 310
Leather Gold Chainmail Iron Diamond
Helmet
Helmets are worn over the player's head. They provide approximately 15% of a full set of armor's damage reduction.
299 315 303 307 311
Leather Gold Chainmail Iron Diamond
Chestplate
Chestplates are worn over the player's torso. They provide approximately 40% of a full set of armor's damage reduction.
300 316 304 308 312
Leather Gold Chainmail Iron Diamond
Leggings
Leggings are worn over the player's legs. They provide approximately 30% of a full set of armor's damage reduction.
301 317 305 309 313
Leather Gold Chainmail Iron Diamond
Boots
Boots are worn over the player's feet. They provide approximately 15% of a full set of armor's damage reduction.
Different materials provide different damage reduction. Leather is 17.25%, Gold is 27.5%, Chainmail is 30%, Iron is 37.5%, and Diamond is 50%.
Weapons
ID
Material
Name
Description
268 272 267 276 283
Wooden Stone Iron Diamond Gold
Sword
Swords are the primary melee weapon in Minecraft. They can also be used to swiftly cut through leaves and cobwebs. Its durability ratings are the same as those for the tools above.
261
N/A
Bow
Bows can be used to launch arrows. They are the only ranged handheld weapon in Minecraft.
262
N/A
Arrows
Arrows are the ammunition for bows. They can be found as drops from slain skeletons or crafted from feathers, sticks and flint.
Food
The player must eat to stay alive. Eating enables the player to regain health and to sprint, swim and perform other physically grueling tasks.
ID
Points
Name
Description
260
2
Red Apple
Drops randomly from trees. Can be plated with gold to create a Golden Apple.
282
4
Mushroom Stew
Crafted from a wooden bowl, one brown mushroom and one red mushroom. Returns an empty wooden bowl after consumption.
297
2.5
Bread
Can be made by crafting six wheat bundles together.
319
1.5
Raw Porkchop
Obtained from killing pigs.
320
4
Cooked Porkchop
Obtained by cooking a Raw Porkchop in a Furnace.
322
2
Golden Apple
Crafted by surrounding an apple with gold blocks. Golden apples cast regeneration on the player for ten seconds, healing one heart every second.
349
1
Raw Fish
Obtained by fishing successfully.
350
2.5
Cooked Fish
Obtained by cooking a Raw Fish in a furnace.
354
6
Cake
Can be crafted from Wheat, Eggs, Sugar, and Milk. Cake is often seen as a milestone in a game of survival as an indication that the player has become self-sufficient. Cake is often deployed in combat as a refueling station, as it can be used six times for one food each time.
357
.5
Cookie
Crafted from two wheat and one cocoa. Often considered to be a waste of resources, as three Cookies use the same ingredients as two Bread but restore 70% less food.
360
1
Melon Slice
Obtained in bulk by breaking a Melon.
363
1.5
Raw Beef
Obtained by killing Cows.
364
4
Steak
Obtained by cooking Raw Beef in a Furnace.
365
1
Raw Chicken
366
3
Cooked Chicken
Mobs
Enemies, non-player characters, and neutral creatures in Minecraft are called "mobs". There are four kinds of mobs: passive, neutral, hostile, and utility.
Passive Mobs
Passive Mobs will not attack the player under any circumstances.
Cow
Cows are useful for two reasons, 1. They can be killed for leather which is used to make the lowest level of armor in the game, and 2. With a bucket players can harvest milk from cows. Since the beta 1.8 Adventure update, cows will draw raw beef which can be cooked to make steak
Pigs
Squeal, Piggy!
Pigs can be killed for pork chops which serve as the primary healing item in the game. Eating raw pork chops heals a couple of hearts, but if placed in a furnace they become cooked pork chops which heals six hearts. If a pig is struck by lightning during a thunderstorm then it will become a zombie pigmen; a mob otherwise only found in the hell underworld of the Nether.
Chickens
Chickens can be killed for feathers; feathers are used to make arrows. If left alive, however, chickens can leave eggs on the ground. Since the beta 1.8 Adventure Update, chickens drop raw chicken when killed which can be cooked in a furnace.
Sheep
Originally sheep could be punched with any non-tool to shear them for 1-3 blocks of wool. After beta patch 1.7, however, punching sheep does not accomplish anything. And while sheep drop wool upon dying, it is only a single block. Sheep must now be sheared with actual shears which harvest 1-3 wool per sheep. As of update 1.1, sheep now eat grass to re-grow their wool.
Squid
Introduced with beta 1.2, these mobs spawn only in water with a slight chance of spawning in the shallows. While these animals are peaceful they can be killed to gain ink packets. These packets can be used to dye wool black.
Villagers
A Villager
Villagers are the NPCs who spawn in procedurally-generated villages. Originally they were meant to have names, though every last one of them had "Testificate" in their name plate -- a nickname that has stuck with them since their inception. Clearly inhuman, the villagers never interact with the player and they are completely passive; not even fighting back if attacked by the player. Although most mobs ignore them completely at night, NPC villages come under attack from massive groups of zombies (as seen below) who will go to such lengths as breaking down wooden doors in order to get at the delicious villagers inside. To protect themselves, villagers construct Iron Golems which are incredibly powerful constructs who will protect their masters to the death.
Neutral Mobs
These mobs will leave the player alone until provoked. The action causing provocation and the behavior of the mobs after they have been provoked differs between mobs.
Zombie Pigmen
A Zombie Pigman
Only found in the Nether, or if a pig is hit by lightning, Zombie Pigmen are peaceful with the player and will not attack unless provoked. They passively wander around and make sounds crossed between pigs and zombies. They become hostile and make loud angry shrieks when attacked or damaged, at which point any other Zombie Pigmen in the area also become hostile. A single player is generally no match for a group of angry Zombie Pigmen. They wield Golden Swords and drop cooked pork chops upon death. Textures exist within the game for a non-zombie Pigman creature, but there is, as of yet, no way to encounter one.
Wolves
Introduced in Beta 1.4, wolves are the game's first tameable pet. They can be tamed by feeding them 5-6 bones. Once tamed, hearts will appear and a red collar is present on their neck. You can tame more than one. The wolves will follow you and teleport to you if you get too far away. If you right-click on them they will sit, and if you feed them pork chops they will regain health. Their health meter is represented by their tail (vertical tail is full health, lowered is low health). They will attack any players or mobs that you attack, and defend you. Mobs will not attack them. In the wild they are neutral but will attack if provoked. They are somewhat rare but commonly found in forest-type areas.
Ocelots/Cats
Introduced in 1.2 of the full release, ocelots only spawn in the also-added jungle biomes, and while they will flee the player instead of engaging them if attacked, they will purposely hunt down and kill chickens. Like wolves, ocelots can be tamed, this time with the use of raw fish. However, unlike wolves, ocelots scare easily and will flee at high speeds (the only mob currently capable of sprinting) if the player moves or even looks around too suddenly near them. Once tamed ocelots inexplicably transform into house cats which come in three different varieties: tabby, siamese and tuxedo. Unlike tamed wolves, cats are not combat pets and will not defend their master if attacked by mobs (although they will still hunt chickens).
Enderman
An Enderman
The Endermen were added starting in Beta 1.8. Technically neutral, groups of endermen will slowly wander around picking up blocks and moving them around (making them the only mob capable of directly interacting with the world's blocks apart from creepers destroying them with their explosions). However, if the player looks directly at an individual enderman by placing their central reticule over one, it will stand motionless and stare back at them until they look away. At this point, the enderman has become hostile. Afterwards, the enderman will remain perfectly still while the player is looking at them, and run towards them extremely fast while their back is turned. In addition, endermen who are not being watched have the ability to teleport about once a second. Because of their similar appearance and names it is commonly thought that the endermen were inspired by "Slender Man," a fictional cryptid invented on the Something Awful forums. Some have suggested that the Minecraft mob should have a more unique name, with "Far Lander" being suggested after the area towards the extreme edges of a Minecraft world, known as the Far Lands. Notch has made it clear that he will not be changing the enderman name, and that he would be more likely to change the Far Lands to "the End". This was later revealed as a sly reference to the secret home of the endermen; an alternate dimension called the End.
Introduced in 1.2 of the full release, Iron Golems are the automatons created by the villagers to protect them from the zombie hordes. Incredibly powerful, with more health than any other Minecraft mob save the Enderdragon, golems are completely harmless to the player unless deliberately provoked. On occasion, iron golems will approach villager children and present them with roses, a reference to a scene from the film Castle in the Sky. Although they will automatically engage zombies upon detecting them, iron golems will also do battle with any mob that damages a villager nearby. They will also protect the player in this manner, making them handy to have around. The player can also construct their own golems, should they wish. Though they still have the appearance of villagers.
Hostile Mobs
A Zombie
Each enemy type has its own special traits. Mobs can be killed with any tool/weapon. However, a sword does the most damage and only counts as one use per hit whereas any tool will do less damage and count as two uses per hit.
Zombie
The most basic of enemies, zombies are slow and moan incoherently. They can only attack from a close proximity and will only walk blindly toward the player once they see them. A recently-patched bug had zombies doing damage much more quickly than they were intended to making them incredibly dangerous opponents even for a well-armoured player. Now zombies are only a minor threat to an unwary player. Zombies drop feathers when killed and catch fire in direct sunlight.
A Skeleton
Skeleton
A Spider
Skeletons are ranged opponents; only getting close enough to fire arrows at the player. Their movement patterns often involve circling the player as they get closer. Skeletons make a bone-clattering sound, but are more often identified by the sounds of their arrows being fired. Skeletons drop bones and arrows when killed and catch fire in direct sunlight.
Spiders
Spiders are dangerous foes being the only ground mob able to jump higher than a single block. In addition to being able to scale sheer walls at will, they move somewhat slowly but leap furiously at the player once they are in range to do so. They are also only a single block tall but two blocks wide, often getting past barriers meant for the humanoid enemies. They make loud hissing noises and have no footsteps. Spiders are docile during the day-time but will still attack if attacked first. A spider that becomes hostile to the player during the night will remain hostile to the player even once the sun rises only giving up once the player dies or it does. They drop string when killed.
Cave Spiders
A Cave Spider
A smaller, more deadly spider found exclusively underground and primarily in randomly generated mines. They have all of the skills of a regular spider (wall climbing, jumping higher, etc.) plus they poison you if they hit you. While this poison alone isn't deadly (as it will not take you below one heart) it makes it very easy for any mob to finish you off.
Creepers
A Creeper
Creepers are easily the most well-known creatures in Minecraft and arguably the most dangerous. They have movement patterns almost identical to zombies, but Creepers make absolutely no noise unless within attack distance, at which point they will make a loud hissing noise (similar to an old-fashioned bomb's fuse being lit), promptly before swelling up and exploding. This leaves the player about a second to get out of the blast radius. The explosion is 75% the strength of TNT, and like TNT it destroys blocks around it and does less damage the further you are from the epicenter. Sometimes when a creeper is triggered and the player moves away quickly enough, the creeper will recede to its normal size and will not explode. Creepers drop gunpowder when killed by normal means but will not drop anything if they detonate. They also have a chance of dropping an LP record if they are killed by a skeleton's arrow. If a lightning bolt strikes a creeper or hits very near one, they will become electrified and supercharged. Their explosion is then 50% more powerful than TNT and will usually one hit kill you. Be very cautious when you see a sparking creeper.
Some Slimes
Slimes
Slimes are a very rare enemy that only spawn deep underground in special chunks of the world. Certain programs or mods can be used to find where they can spawn (mainly useful for creating a slime farm). As of now in the current Minecraft 1.8, slimes are limited to spawning between the layers of 0-16, but as of 1.9 pre-release this had been expanded to 0-40. Their attack is similar to a spider's as they simply jump towards the player, albeit not as ferociously. Slimes can spawn in various sizes, merging when they stay close enough to one another for long enough. The smallest slimes cannot do damage to the player. They also can only move around by jumping making plopping sounds as they land. They drop balls of green slime when killed which can be used (along with a piston) to create sticky pistons and both push and pull blocks. Slimes also spawn on peaceful difficulty (no enemies) but do no damage.
A Ghast
Ghasts
Mostly found in the Nether, Ghasts are huge, floating ghostly creatures that are characterized by their constant moaning when idle and blood-curdling screams when attacking. They launch explosive fireballs at the player that will destroy surrounding blocks, much like a creeper's explosion. It is possible to bounce the fireballs back at the ghast either by timing a hit on it with a sword or by shooting it with a bow and arrow. If a ghast manages to hit the player's portal to the real world with its fireball, the portal will close and will need re-igniting in order for the player to be able to leave. When ghasts are killed they drop gunpowder.
Notch has added a small chance that ghasts can spawn near active portals in the real world in the 1.5 update. However, this is not as terrible as it sounds given that the real world, unlike the Nether, has no ceiling, Ghasts in the real world will mainly just float off into the sky and harmlessly fly around the cloudline.
Spider Jockey
The dreaded Spider Jockey
Spider jockeys, a spider being ridden by a skeleton, are very rare to see. Every time a spider spawns there is a 1% chance it will spawn with a skeleton on its back making it a Spider Jockey. The creature retains the ability of a spider to climb up walls and the skeleton's ability to fire arrows making it a formidable enemy. The game still treats the mob as two separate entities, though, with the spider and the skeleton having separate health and when one is killed the other will remain. The movement of the spider jockey is decided by the spider.
Blazes are mobs found in the Nether. They usually spawn from monster spawners inside Nether Fortresses. Like most spawners, it will start spawning when the player comes within 16 blocks of the spawner. When they encounter the player, they will start flying and throwing fire charges at the player. When killed by the player they will drop Blaze rods.
Difficulty Levels
The game has four difficulties as well as a Hardcore Mode.
Peaceful
Peaceful mode was originally intended for players who preferred to build creatively, but the advent of Creative Mode caused this to become obsolete. However, it is still a viable option for players wishing to become accustomed to the more difficult mechanics of Survival Mode, such as gathering food and avoiding falling off cliffs or into lava. On peaceful mode hostile mobs still spawn but are removed the next time the world updates (1/20 second later). Players can gather food but the food bar does not deplete and thus they cannot eat.
Easy
Mobs spawn but deal insignificant damage. Creepers will "forgive" the player and stop their fuse a short distance away. Players are unable to be poisoned by cave spiders. The food bar will deplete but the player will only suffer starvation damage down to 50% health.
Normal
Mobs deal more damage. The game seems most "realistic" on this level. When the food bar is depleted players will suffer starvation damage down to 5% health.
Hard
Significantly harder than normal. Mobs deal significant damage and will path towards the player over longer distances. Creeper explosions are difficult to cancel. Poison can cripple the player, and it is possible to die from starvation damage.
Hardcore Mode
New in the game's full release, Hardcore mode is nearly identical to Hard difficulty, but with two major caveats: The player cannot change the difficulty mid-game, and upon death the world is deleted.
Soundtrack
The game's soundtrack was released on March 4th, 2011, under the name Minecraft: Volume Alpha. The compilation contains a total of twenty-four tracks, ten of which do not appear ingame. Those tracks with file names can be found within the install directory.
No.
Title
Raw File Name
Length
1.
Key
nuance1.ogg
1:05
2.
Door
1:51
3.
Subwoofer Lullaby
hal1.ogg
3:28
4.
Death
0:41
5.
Living Mice
hal2.ogg
2:57
6.
Moog City
2:40
7.
Haggstrom
hal3.ogg
3:24
8.
Minecraft
calm1.ogg
4:14
9.
Oxygène
nuance2.ogg
1:05
10.
Équinoxe
1:54
11.
Mice on Venus
piano3.ogg
4:41
12.
Dry Hands
piano1.ogg
1:08
13.
Wet Hands
piano2.ogg
1:30
14.
Clark
calm2.ogg
3:11
15.
Chris
1:27
16.
Thirteen
13.ogg
2:56
17.
Excuse
2:04
18.
Sweden
calm3.ogg
3:35
19.
Cat
cat.ogg
3:06
20.
Dog
2:25
21.
Danny
hal4.ogg
4:14
22.
Beginning
1:42
23.
Droopy Likes Ricochet
1:36
24.
Droopy Likes Your Face
1:57
The second official soundtrack was released on November 9th 2013, under the nameMinecraft: Volume Beta. The album featured 30 full tracks which added new music to the game's menus, creative mode and the areas 'The Nether' and 'The End'. It also added in the music from the in-game records that was left out from the previous soundtrack.
The album features a song named 'Taswell', named after late Giant Bomb employee Ryan Davis.